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  <title>The Chameleon&apos;s Dish</title>
  <link>https://xinjinmeng.dreamwidth.org/</link>
  <description>The Chameleon&apos;s Dish - Dreamwidth Studios</description>
  <lastBuildDate>Sun, 29 Sep 2024 19:50:02 GMT</lastBuildDate>
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    <url>https://v2.dreamwidth.org/17435268/3209778</url>
    <title>The Chameleon&apos;s Dish</title>
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  <pubDate>Sun, 29 Sep 2024 19:50:02 GMT</pubDate>
  <title>Lore: The Fun Makers</title>
  <link>https://xinjinmeng.dreamwidth.org/39720.html</link>
  <description>Putting this here so I can find it later.&lt;br /&gt;&lt;hr /&gt;                                                                                 &lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th style=&quot;text-align: center;&quot;&gt;Company&lt;/th&gt;&lt;th style=&quot;text-align: center;&quot;&gt;Logo&lt;/th&gt;&lt;th&gt;Description&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;Altamont&lt;/td&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;https://staging.cohostcdn.org/attachment/116e1973-4771-4ea5-bf3f-2862c3437056/~1.png?width=128&amp;amp;auto=webp&amp;amp;dpr=2&quot; alt=&quot;Altamont&quot; title=&quot;Altamont&quot; width=&quot;200&quot; height=&quot;137&quot; /&gt;&lt;/td&gt;&lt;td&gt;From  their humble beginnings selling DIY computer kits by mail, Altamont  eventually became a leader in personal computing. While their attempts  to make a home console never materialized, they had much greater success  with mobile devices.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;Bidapak&lt;/td&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;https://staging.cohostcdn.org/attachment/fa76ec73-708f-482e-b4c4-afada9440c6d/~6.png?width=128&amp;amp;auto=webp&amp;amp;dpr=2&quot; alt=&quot;Bidapak&quot; title=&quot;Bidapak&quot; /&gt;&lt;/td&gt;&lt;td&gt;Primarly  a music label, with some of the best-selling acts across multiple  decades, Bidapak published several games in the second- and  third-generation eras. Today, most of their titles are mobile games  licensed to outside parties.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;Forbin&lt;/td&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;https://staging.cohostcdn.org/attachment/22c68e1f-49a3-4dc2-a131-da92244a8a08/~10.png?width=128&amp;amp;auto=webp&amp;amp;dpr=2&quot; alt=&quot;Forbin&quot; title=&quot;Forbin&quot; /&gt;&lt;/td&gt;&lt;td&gt;One  of the pioneers of home computing, Forbin shifted from hardware to  software as low-cost clones eroded their share. The company pivoted to  acquisition, and now controls a large library of movies, television,  music, and video-game entertainment.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;Foreco&lt;/td&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;https://staging.cohostcdn.org/attachment/ab3d4205-9f72-4df9-af36-238703579b64/~3.png?width=128&amp;amp;auto=webp&amp;amp;dpr=2&quot; alt=&quot;Foreco&quot; title=&quot;Foreco&quot; /&gt;&lt;/td&gt;&lt;td&gt;Originally  an arcade-machine manufacturer, Foreco also commissioned their own  games, always as conversion kits for existing machines. Many of these  titles were converted for the home market, where they have a small but  devoted fan base who praise their idiosyncratic style. While still  incorporated, Foreco hasn&apos;t published any titles in years and appears to  be a holding company.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;Lagniappe Video&lt;/td&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;https://staging.cohostcdn.org/attachment/80ffeba8-731c-48b5-95c5-6f2530d35353/~4.png?width=128auto=webp&amp;amp;dpr=2&quot; alt=&quot;Lagniappe&quot; title=&quot;Lagniappe&quot; width=&quot;280&quot; height=&quot;63&quot; /&gt;&lt;/td&gt;&lt;td&gt;Primarily  a distributor for home video, Lagniappe also published several titles  for early-generation machines. Their games are almost all licensed  shovelware and kusoge, of interest only to die-hard collectors.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;Liu&lt;/td&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;https://staging.cohostcdn.org/attachment/552306a8-0330-4f1d-9359-f268631dcff9/~8.png?width=128&amp;amp;auto=webp&amp;amp;dpr=2&quot; alt=&quot;Liu&quot; title=&quot;Liu&quot; /&gt;&lt;/td&gt;&lt;td&gt;One  of many companies to publish dedicated &amp;quot;Pong&amp;quot; consoles, Liu were quick  to enter the home-computing market. Their advertisements were often seen  in magazines and shopping-trailers, especially their plea for  unpublished designers to send their own games for consideration.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;Mediagra&lt;/td&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;https://staging.cohostcdn.org/attachment/b16d2e28-2d4b-44ca-85c8-488007e1a529/~11.png&quot; alt=&quot;Mediagra&quot; title=&quot;Mediagra&quot; width=&quot;322&quot; height=&quot;62&quot; /&gt;&lt;/td&gt;&lt;td&gt;Originally  incorporated as &amp;quot;Guru Mountain&amp;quot;, this company was formed by disaffected  developers who had worked for other corporations. Their games were  famous for their &amp;quot;rock-star&amp;quot; packaging where they prominently featured  their designers. After sales floundered in the fourth-era, they were  rebranded as &amp;quot;Mediagra&amp;quot;, where they aggressively pursued sports and  entertainment licenses, which proved to be a good fit in the &amp;quot;attitude  era&amp;quot; of gaming.  Today Mediagra is notorious for their aggressive  monetizations and their abuse of employees, a tragic turn of their  bright legacy.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;MPC&lt;/td&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;https://staging.cohostcdn.org/attachment/86b7bac0-516d-49b6-99a7-ced386eb34bb/~12.png?width=128&amp;amp;auto=webp&amp;amp;dpr=2&quot; alt=&quot;MPC TV Game Entertainment&quot; title=&quot;MPC TV Game Entertainment&quot; /&gt;&lt;/td&gt;&lt;td&gt;Formed  by ex-Guru Mountain employees, MPC both made their own games and  maintained a set of &amp;quot;MPC standards&amp;quot; under license. Their theory was that  if there were a unified set of home-computer standards, many companies  could make their own consoles while other developers could make games,  creating a thriving ecosystem. MPC-compatible computers and consoles  enjoyed success during the fourth-generation, largely due to their  comprehensive and affordable standards for CD-ROM media.  While MPC has  never officially dissolved, they remain largely irrelevant in the  mobile-games era.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;Nagaco&lt;/td&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;https://staging.cohostcdn.org/attachment/9fb4296d-dd4d-4364-ba7d-3a01b6b1b4fc/~5.png?width=337&amp;amp;height=90&amp;amp;fit=crop&amp;amp;auto=webp&amp;amp;dpr=2&quot; alt=&quot;Nagaco Total Vision&quot; title=&quot;Nagaco Total Vision&quot; width=&quot;323&quot; height=&quot;86&quot; /&gt;&lt;/td&gt;&lt;td&gt;Originially  an energy concern, by mid-century they had begun making cable-ready  televisions and their own cable network to help sell them. With the home  video-game explosion, they became a publisher of several titles.   Today, the company is primarily involved in energy and manufacturing;  their legacy titles are subcontracted to other publishers.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;Nimbal&lt;/td&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;https://staging.cohostcdn.org/attachment/503c9e5b-9082-4a8e-ac9f-483e19c54270/~9.png?width=128&amp;amp;auto=webp&amp;amp;dpr=2&quot; alt=&quot;Nimbal Products&quot; title=&quot;Nimbal Products&quot; /&gt;&lt;/td&gt;&lt;td&gt;Nimbal  Products were a successful toy and boxed-game manufacturer. With the  rise of the home market, they exploited their library of IPs and  licenses to subcontract several studios so they could publish dozens of  video-games a year. Their titles are infamous for their poor coding,  their baffling game-play, and their unforgiving difficulty.   Nevertheless, Nimbal&apos;s games proved incredibly profitable. Their filing  for bankruptcy at the start of the sixth-generation was due to poor  sales in other departments; their portfolio was acquired by Forbin,  where it is occasionally dumped onto &amp;quot;mini-consoles&amp;quot; and other  retro-themed merchandise.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;Nullarbor&lt;/td&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;https://staging.cohostcdn.org/attachment/adc60396-f218-4f6f-8149-16b0a3e8dd07/~1.png?width=128&amp;amp;auto=webp&amp;amp;dpr=2&quot; alt=&quot;Nullarbor House Publishing&quot; title=&quot;Nullarbor House Publishing&quot; /&gt;&lt;/td&gt;&lt;td&gt;Catering  primarily to English-speaking audiences, Nullarbor House first became  famous for innovations to the interactive-fiction market: complex  parsers, colorful graphics, and limited artificial intelligence. Their  catalog includes a variety of titles, original and licensed. During the  fourth generation, their company was bought by Mediagra, mostly for its  publishing and distribution network. Their in-house studio was renamed  &amp;quot;Mediagra Pacific&amp;quot; and now exists to port or remaster other titles.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;Springheel&lt;/td&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;https://staging.cohostcdn.org/attachment/d3c54595-fb4f-419b-ab4e-79c193c39f37/springheel.png?width=128&amp;amp;auto=webp&amp;amp;dpr=2&quot; alt=&quot;Springheel Software&quot; title=&quot;Springheel Software&quot; /&gt;&lt;/td&gt;&lt;td&gt;Operating out of a computer store in Europe, this studio enjoyed early success on third-generation micros with their &lt;em&gt;Billy Sloper&lt;/em&gt; and &lt;em&gt;Runewind&lt;/em&gt;  series of games. Later renamed &amp;quot;Springheel Interactive&amp;quot;, they had more  success with their simulation series of &amp;quot;Czar&amp;quot; games before the  inter-company tensions resulted in several lawsuits. The assets were  sold off to numerous  companies.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;Worldwide Amusements&lt;/td&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;https://staging.cohostcdn.org/attachment/6a5c0bb9-c992-4d60-9dd6-68abd390017c/~1.png?width=128&amp;amp;auto=webp&amp;amp;dpr=2&quot; alt=&quot;Worldwide Amusements Coropration&quot; title=&quot;Worldwide Amusements Coropration&quot; /&gt;&lt;/td&gt;&lt;td&gt;Originally  incorporated as Kampong Ltd., this company was a manufacturer of  Pachinko, gacha, and slot machines. They were one of the first  distributor of arcade machines, eventually subcontracting other  companies to produce more titles. The rarity of some of their games,  coupled with their unorthodox styles of play, gave their titles a  sinister reputation. (One game in particular, &amp;quot;Necrolution&amp;quot;, appears in  contemporary catalogs for sale, but it appears to have never been  produced; it has now become fodder for urban legends and parody.) Today,  the company makes  point-of-purchase gambling machines and owns many  casinos.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;Zevo&lt;/td&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;https://staging.cohostcdn.org/attachment/e534ff59-bb81-497e-94ab-a2a6bd5af77a/~7.png?width=128&amp;amp;auto=webp&amp;amp;dpr=2&quot; alt=&quot;Zevo Toy &amp;amp; Game Company&quot; title=&quot;Zevo Toy &amp;amp; Game Company&quot; /&gt;&lt;/td&gt;&lt;td&gt;A  family-owned operation, Zevo Toys were popular with the boomer set for  being cheap, durable, and fun. The company was more famous for their  various after-market peripherals to games (joysticks, trackballs, etc.)  and a line of action-figures that would respond to signals embedded in  direct-to-video cartoons. After the fifth generation, Zevo no longer  makes home amusements; today, they exist only as patent-holders for  micro-processors and other computer hardware.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=xinjinmeng&amp;ditemid=39720&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
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